Yume
As my Final Degree Project (TFG in Spain) I intended to dwelve more into the narrative side of videogames, focusing on the possibilities of a narrative manager that enhanced player experience by analyzing their actions, and answering them in a challenging, thematically relevant manner. The project was comprised of four months of research and three of development, parallel to my last year as a student.
While the results were mixed, they provided a powerful practical framework to easily hold narrative states, and a solid theoretical basis on systems capable of dynamic control, so I would recommend, for all those who have the time for it, to check it out and learn from my successes and mistakes.