QUUK

QUUK was our first experience with Unreal Engine, and it was developed using Blueprints and the native shooter-based asset pack. You can play this level by downloading the Release, and access the designers notes from here to get all the level's insights and exploits.

PD: for anyone interested, the name QUUK comes from taking Quake, and making it... like... Doom. It seemed a better idea in our heads.